- What issues are there with the first dungeon?
- The enemies hit too hard, and there is a lack of resources to deal with them. The potions found heal insufficiently, and there are no MP restoratives available despite playing as a mage character whose damage comes primarily from magic spells. Grinding feels excessive, requiring players to level up significantly before being able to defeat the boss.
- What happens if you take the bandit forest quest?
- If you take the bandit forest quest, Kagura becomes unable to move after exploring for one or two screens due to enemies respawning. The same issue occurs with the herb collecting quest.
- How can I speed through the game's tutorial and early stages?
- An option has been added to skip the intro and the bandit lair entirely, placing you at a higher level in town. Additionally, holding Ctrl speeds up most things in the game, and combining it with Z or your confirmation key makes it faster.
- What new features are included in the latest update?
- The latest update includes portrait system, outfits (16 total), wardrobe changes at home, 3 new scenes in Namori based on purity levels, a new quest with no unique scenes yet, functional gallery, skills revamp making you more powerful initially, and a weapons/armor shop. Fixes include broken tiles, missing images, non-interactable patrons, and other gameplay issues.
- What balance changes have been made to the game?
- The bandit lair boss has been significantly nerfed. New spells such as Black Fire, Black Ice, Voidout I/II, Oblivion, Entropy, and Umbral Barrier have been added with detailed mechanics. Passive buffs like Fire Charge, Ice Charge, Fire Attuned, Ice Attuned, and Void Attuned are now available.