What else (that wasn’t mentioned in the PITCH) is going to be added as development continues?
50+ areas, monsters, custom sound effects, music, 11 Scouts as player characters, achievements and unlocks for further progression, a KEYWORDS system encouraging party diversity, opposing trainers, rival characters, day/night cycle with camp overnight mechanic, story elements, legendary monsters, boss battles, endings. The game aims to have professionally remade assets.
Why no levelling up mechanic?
Levelling up is time-consuming and makes older areas easier, which goes against the goal of keeping old areas fresh and relevant by offering new monsters and randomized elements like Evolution stones and fruits. Monsters become more powerful through eating fruits that increase stats and grant new KEYWORDS.
Is the art in the game final?
The current sprites are an awkward 128 x 128 pixel resolution, and plans include hiring a professional artist to redraw them at 256 x 256. Animations will also be more detailed with custom climaxes, monster entrances, and grabs.
Are the scouts all going to be recolors?
Some Scouts share the same general body plan but have different colors and aesthetics due to the extensive sprite work required for each new monster design. There will be 12 total Scouts.
The Monster (or option) I voted for, lost the election, will it ever be added to the game?
Content that loses an election may not be revisited immediately as it would cheapen the election system. Content losing by a slim margin might face another run-off poll against other “lost content.”
Any plan to package the game for other platforms? I'm looking for a Linux version.
There are no immediate plans for packaging the game on other platforms, but future considerations include versions for Linux.
Will there be more areas in the game?
Yes, there will be many more areas to explore beyond Rosedew meadow.
What is the purpose of evolution stones and how rare are they going to be in future versions?
Evolution stones will become much rarer in future versions and often hidden in chests located in hard-to-reach places. When you loot an evolution stone, a text pop-up will inform you what type of stone it is.
Why are there no recruit options for the player yet?
The game currently features small simple enemy monster groups and only 10 unevolved monsters. More recruit options will be added as development progresses.
What is causing the lag in the game?
There might be some bad loops somewhere that are causing the lag. The developer plans to look into this issue further.
How does the monster X counter work and what happens when it doesn't succeed in impregnating the scout?
The X countdown is calculated after a turn is over, and if the monster fails to impregnate the scout, the timer resets. This mechanic will be refined as development continues.
What are some of the basic mechanics demonstrated in the game's initial area?
The player starts beside a tree they cannot walk through, a patch of grass with an easy encounter, a sub-level they can wander into, a path that leads to future areas, and a suspicious looking stump (chest) with an item in it. These elements demonstrate most of the basic mechanics immediately.
What changes are being made to improve user experience?
The developer is working on adding more polish such as additional damage number text, super effective text, and impregnation failed text that will pop out of the heads of monsters and fade. Additionally, a full screen version with blinders around the current camera may be released.
What are some bugs encountered in the game?
Some users have reported crashes when going into settings or immediately hitting start after launching the game. Another issue is the loss of walking animation and no sex animation despite countdowns and sounds being present.