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Manor

In 0 playlists0 videos0 commentsUpdated Jul 14, 2026
TirelessLurkerUnityManagement Sim
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Last updated on LELALOL: Jul 14, 2026

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Manor FAQ

Can characters be transformed into copies or imposters of other characters?

Yes, you can transform characters into copies or imposters of other characters. However, their friends won't believe it when they're told that nothing is wrong.

How can I change the game settings to alter content and balance?

You can adjust several settings to modify the game's content and balance: 1. Disable male characters entirely and replace them with females, making it a genderswap game by default. 2. Change the fully transformed maids' outfit to an alternate version that looks like a proper maid uniform instead of a preppy boarding school uniform. 3. Set characters to never fully transform, though there's no cosmetic-only option for this yet.

What happens if I switch bodies with a guest and a succubus?

If you switch bodies with a guest and a succubus, it may cause issues such as being unable to click the next turn button. Restarting the game can resolve this problem.

What happens when a character is abducted in the game?

Once a character is abducted, they are guaranteed to be turned into a bee and will eventually leave on their own if there are few enough hostile bees already in your yard. You can also take control of hypnotized or unconscious hostile bees to free up room for more bees.

What role does the Master play in the game?

The Master is essentially your king chess piece, and she can leave the master room to interact with visitors. If the visitors manage to cure her, you lose the game. You can also cast magic directly on visitors from the Master's perspective.

What effect does corruption have in the game?

Corruption determines the percentage chance that a character will succeed when asked to betray their friends.

What are the changes in Manor Alpha 17 Preview 1?

Manor Alpha 17 Preview 1 includes several updates such as characters shooing out uninvolved characters during sex, fixing issues with actions that cause AI crashes, and allowing characters to have group sex. It also adds a temporary magic buff for succubuses after having sex with non-succubus characters, fixes loading crashes related to memories, and introduces an option to offer traitor deals multiple times but with a cooldown period.

Why does the combat bonus change when Beegirls are corrupted?

The +3 combat bonus for Beegirls decreases to +2 after corruption. This could be intentional design or a bug, though no definitive answer is provided in the comments.

How can I mass destroy clothing that belongs to guests who have left or been transformed?

Standard Maids can use the 'Mass-Destroy' option when standing in the laundry. This targets clothing of all guests who have left the manor or been transformed into monster girls, making it easier to clean up cluttered items.

Where are log files stored for Manor?

Log files for Manor are located at C:\Users\(Yourusernamehere)\AppData\LocalLow\TirelessLurker\Manor. You can send these logs to the developer if you encounter issues.

What is the purpose of Arlunes in Manor?

Arlunes are weak, stealthy monster girls that can infect visitors and generate power by doing so. They do not produce gas but could potentially entangle visitors with their vines for sexual purposes or maintenance tasks.

How does the game handle character abductions?

When a visitor is abducted, they are taken away from the manor and contribute to your score. For succubuses, this can happen at any time and involves heading to the ritual room to return to hell.

What role does the Master play in Manor?

The Master serves as a central figure who can sign contracts with various characters, order maids to upgrade rooms, seal items, and banish champion items for contribution. They also guide players through initial steps like calling succubuses and turning guests into trainees.

What effect does corruption have in Manor?

Corruption is a status that can make characters become traitors rather than maids, complicating gameplay early on. It's recommended to manage corruption carefully as it impacts character loyalty and behavior.

What platform are you playing on?

The dev is asking which operating system (OS) you are using.

What is the purpose of Alarunes in Manor?

Alarunes generate mana for the game, which can be used to summon succubi or plant maid seeds. They also have a capacity cap that limits their effectiveness if exceeded.

What fixes and additions were included in Manor Beta 1 Patch 6?

+ Fixed magic cost calculations often ending up negative (i.e. costing < 0 power) + Fixed alraunes not distributing themselves between yards

Do visitors engage in sexual activities with each other and staff when horny?

Visitors have sex with each other and manor staff when horny, but while the sound effects and images leave no doubt that sex is happening, specific acts cannot be determined.

What are some of the fixes included in Manor Beta 1 Patch 14?

+ Fixed a case sometimes causing characters to lock doors that the player has unlocked remotely + Added an option to disable idle item creation on rooms + Fixed changing orders relating to a visitor causing them to rerun their AI + Fixed visitor food and medicine settings being off by one when changed + Fixed concern reduction being done for suspicious actions done by non-player characters, instead of the other way around

What is the maximum permanent stat increase from using a mirror?

A mirror can permanently strengthen a stat up to 14.

How do I handle the purple item that gives insane stats to visitors?

Incapacitate the hero, let the master seal the item off of them. This transforms the hero into a normal visitor and lets you use the item in the ritual. If another visitor picks up that item, they will become the hero.

What are some room upgrades and their effects?

+ Hallways: Self-cleaning above 15/30% messiness + Laundry room: Faster at destroying/transforming/trapping outfits + Pool/showers: Make people that swim/bathe for longer + Dining room: Visitors more willing to wait for meals and reduces the leaving concern + Master suite and maid quarters: Increase the maid cap + Ritual room: Increases the succubus cap, also increases power gain/cap + Yard: Increases the Alraune cap (each Alraune gives +1 power gain) + False hive: Increases controlled beegirl cap and max honey

What fixes were included in Manor Beta 2 Patch 1?

+ Fixed a crash occurring often when stacked items were removed from the game + Fixed possible cause of occasional call for help double ups + Fixed being unable to directly order instruct actions two turns in a row + Excess pollen (when the false hive is at capacity limit) is now converted into power

What fixes and additions were included in Manor Beta 2 Patch 2?

+ Fixed default daily champion awareness being 250 instead of 0 + Fixed some display issues with stacking (particularly on game load) + Prevented petrifying the master + Added room upgrades to the manual and tooltips when upgrading + Player power gain can now be hovered to see details

What fixes were included in Manor Beta 3 Preview 1?

+ Allowed changing alraune appearances + Added a mass cure colds action (via the master) + Fixed an issue with the character list causing odd behavior + Nurses now hold items they create + Chefs bring snack items to the dining room + Maids, secret maids and traitors use medkits

What fixes were included in Manor Beta 3 Preview 2?

+ Added playing as a visitor mode + Possible fix for bribeable champions resuming their manor investigation after being bribed + Fixed succubi following and using powers when they can't

What fixes were included in Manor Beta 3 Preview 3?

+ Unnerving room effects (false hive and ritual room) are now reduced for the player + Character following the player will update their actions when the player ends the turn + Fixed a crash sometimes occurring when the manor AI tries to upgrade the manor

Manor Walkthrough

Conquering Bee Nest

  • There's currently no in-game method for directly turning girls into bees yourself, so you must rely on letting them get kidnapped by wild bees and then brainwashing those bees.

Succubus Transformations

  • To transform a visitor into a succubus, have the succubus mark them and wait for 30+ turns until they masturbate. Compare this to alraune transformations which can be sped up using tainted food and medicine.

Traitor Mechanics

  • A traitor's betrayal percentage increases based on guilt, which rises faster with higher bond levels. Guilt is gained through interactions like seeing a character transform into a trainee or full maid. Bonding can be accelerated by having characters in the same room as their bonded person.

Item and Facility Usage

  • Place diffusers near high-traffic areas such as the pool or dining hall to prolong visitor interactions. Tasers are effective for confiscating items but also dangerous if used against you. Use mirrors cautiously, as they can reset visitors' minds but sometimes only cause body transformations.

Facility Management

  • Front yard is less visited than the rear yard; place unused arlunes there. Infirmary can be set to give specific medicines and heals incapacitated maids faster. Ensure a maid is assigned to direct visitors to the infirmary if needed.
  • Upgrade the entrance yard to level five for better management of visitors and maids.
  • Position four plant girls (Alraunes) in the front yard to stealth infect everyone who enters.
  • Use powerful forces to take on six police, eventually building up to defeat 25-man arrest squads.
  • Seeing an alraune transformation start is now quite concerning for visitors + Fixed item names not being shown correctly when idle items are created + Characters following move to goals that can hide should now be aware of unaware visitors entering rooms they are moving to + Fixed cops doing nothing in some cases due to considering characters they can't talk to or help as possible characters to ask questions of + Hopefully fixed bees carrying items (rather than dragging) from yards to the hive and vice versa + Maids should no longer do the 'idle item creation' actions when idle creation is disabled + Alraunes should no longer try to infect characters transforming into beegirls + Allowed hiding evidence documents; doing so places them hidden somewhere in the manor + Fixed being able to teleport items to and from the hive + Fixed a crash when traitors are missing the self determination concern (added a debug line to try and figure out how)

Succubus Strategy

  • Set succubi to use Arouse or Corrupt instead of Dreams for better power efficiency.
  • Use the ritual room to send a succubus back to Hell at any time.
  • Use succubi to distract visitors while they sleep, increasing arousal and extending distraction time.
  • Drag bodies with succubi if things start going wrong or heavy losses occur during champion invasions.

Guest Management

  • Call in a pick-up unit from the entrance; they will wait there until their timer expires and contribute towards your goals.
  • Mass clothing destruction can be performed by standard maids in the laundry room, targeting clothes of guests who have left or been transformed.
  • Trap clothing with a maid to get new trainee maids.
  • Confiscate tasers from guests as soon as possible and use them for self-defense or against high combat visitors.
  • Lower the leaving concern of guests to keep them longer in the manor.
  • Depends how long 'a while' is, but probably not. The Champions themselves are unchanged. You either teleport the manor away, catch them trying to break into rooms ten times so you can ask them to leave, or 'deal' with them when they become aware.
  • What can I do to stop my chefs,nurse,librarian from flooding the screen with items? Also when selecting an individuals specific food selection it gets changed randomly.

Game Progression

  • Your initial goal is to get more maids. Sign contracts with succubi and manually trap guests.
  • Drag a maid to attend to a guest; select 'Trap' for the clothing to turn them into a trainee, then lock them in a room until they become a maid.
  • Send all the maids into stasis to accumulate mana and train them in turns.
  • Once you have enough contribution points, drag Takanashi over a maid then choose 'change form' to upgrade your maids.
  • Manor Beta 1 Patch 7 (Preview Patch) Windows 64-bit - Mega + Characters changing the form of another character will now wait for them to lock the door to the ritual room (if they try) + Fixed it being possible to hover trackers on non-focused cards while viewing cards/selecting actions + Fixed a crash that could occur during the domination ritual + Fixed yards not being further upgradeable after performing the domination ritual + Fixed new succubuses not having their follow before use power order set + Traitors now gain guilt when they see characters become succubi and extra guilt if they were involved + Added an alternative to auto-exchange - automatic entering stasis (or bind to contract for succubi) + Succubuses using powers on characters will now use the power while following after them if they are moving + Added an empowerment cost multiplier option + Added a 'highlight aware' option, that shows a new short animation when characters become aware + Adding turning characters into statues
  • Manor Beta 1 Patch 15 Downloads are at + Seeing an alraune transformation start is now quite concerning for visitors + Fixed item names not being shown correctly when idle items are created + Characters following move to goals that can hide should now be aware of unaware visitors entering rooms they are moving to + Fixed cops doing nothing in some cases due to considering characters they can't talk to or help as possible characters to ask questions of + Hopefully fixed bees carrying items (rather than dragging) from yards to the hive and vice versa + Maids should no longer do the 'idle item creation' actions when idle creation is disabled + Alraunes should no longer try to infect characters transforming into beegirls + Allowed hiding evidence documents; doing so places them hidden somewhere in the manor + Fixed being able to teleport items to and from the hive + Fixed a crash when traitors are missing the self determination concern (added a debug line to try and figure out how) + Traitor champions can no longer be petrified + Traitors are more expensive to petrify, and lose satisfaction heavily when they are + Visitors following other visitors will now wake characters (except tired sleeping aware characters) + Hostile beegirls should no longer sometimes hide before performing non-stealthy actions (like removing barricades) + Witch maids assigned as nurses or librarians should now do idle projects + Fixed succubi assigned to arouse targets propositioning them when it isn't safe to do so + Fixed succubi getting confused about what they should do in some cases when not hidden and needing to handle a door + Fixed guided plant zombies planting themselves in the first yard they enter, ignoring their guide + Added a move all statues option + Hopefully fixed visitors and cops trying to move planted plant zombies + Characters ordered to get intimate by the player no longer worry about barricading doors + Added a shared maid order that, when on, has maids pick up visitor clothes when the owner isn't present + Changed door relocking tracking to be according to player 'intent', shown via an outline on the doors -> This follows the same maximum rules as doors being actually locked, but you can e.g. intend for a manor locked door to be unlocked and a different door to be manor locked instead -> Shift + left click can be used to toggle the intent on a door, and it also changes when you order locking/unlocking of a door -> Your characters will lock and unlock doors as appropriate (this should behave better now, hopefully avoiding double ups and characters interfering with each other) + Added a cleaning compulsion power, which inflicts visitors with a cleaning compulsion -> Visitors with nothing better to do may obey the compulsion and become dazed, clean or put on maid outfits depending on the strength -> Cleaning under the compulsion increases its strength -> Cleaning when compelled to by a maid duster causes/increases the cleaning compulsion as well -> Maids can take advantage of dazed characters and give/increase a cleaning compulsion on them. This is fairly suspicious if seen -> Cleaning compulsion strength reduces the cost of beginning training, and when training begins obedience will start higher

Facility Usage

  • Create a maid injector in the master suite and use it on sleeping guests to quickly get more maids.
  • Use the laundry room's 'Mass-Destroy' function to efficiently remove clothes of former visitors or transformed characters.
  • Place bee girls on constant patrol in yards and shed to handle invading groups of champions.
  • Use True Sight in the room where champions are entering to monitor their movements.

Manor Known Bugs

  • The 'next turn' button gets disabled during transformation scenes, causing the game to get stuck when transformations do not occur as expected, especially when dealing with unconscious characters.

    Workaround: Closing out and coming back into the game resolves the issue.

  • The alert system triggers unexpectedly, causing a visitor (like Samiel) to go from yellow status to red and attack maids without apparent reason.

  • Beegirls have +3 combat bonus before corruption but only +2 after corruption.

  • Windows Alpha 16 patch 2 cannot load any save files.

    Version: Alpha 16 patch 2

  • Game freezes when the master joins in sex with someone who has succubus's mark and is currently having sex with the succubus.

    Version: Manor Alpha 17

  • Maids and guards crash the game when trying to join someone having sex in progress.

    Version: Manor Alpha 17

  • Empowering Beegirls does not work as expected; counter remains at 6 after ritual completion.

  • The 'next turn' button gets disabled during transformation scenes when transformations do not occur as expected, causing the game to get stuck.

  • Alert system triggers unexpectedly, causing a visitor (like Samiel) to go from yellow status to red and attack maids without apparent reason.

  • Champions becoming normal stat girls after defeat, making items useless

  • Crashes in champion goals fixed but some cases still exist

    Version: Manor Alpha 21 Patch 2

  • The game gets stuck in turn mode if you ask the cops to leave, preventing saving or taking any action.

  • Clicking 'next turn' with custom settings causes an infinite load loop, possibly related to ordering the Master to undress.

  • Asking someone to leave and pressing 'next turn' results in the game stopping turns from advancing.

    Workaround: Delete all but your most recent save files (including auto-saves) through a file explorer where sorting and mass selection/deletion is possible. This workaround can be done periodically while the game is running.

  • The game crashes when too many items are picked up by the corrupted noble, preventing turn advancement.

Manor Cheats

Cheats and codes for this game are available to signed-in members.