Are mini-games or puzzles necessary to turn a Kinetic Novel into a non-kinetic Visual Novel?
Mini-games or puzzles are not necessary to transform a Kinetic Novel into a non-kinetic Visual Novel. What is needed instead are meaningful choices that lead to different routes and outcomes.
What kind of choices does the game offer?
The game offers clear choices that result in distinct paths, rather than illusions or arbitrary decisions. There are no challenges like figuring out specific dialogue options to advance the story or increase character stats.
How consistent is the visual style throughout the game?
Visual consistency improves as the game progresses due to better tools and techniques learned by the developer. Early in development, tricks such as changing poses frequently or introducing new characters helped maintain a general sense of continuity despite inconsistencies.
What tools are used for generating images in the game?
Images are generated using NovelAI (v4.5) and occasionally with ChatGPT and Gemini.