Does VAM 2.x support mods from version 1.x?
Scenes and mods from VAM 1.x are likely not compatible with VAM 2.x out of the box.

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Last updated on LELALOL: Aug 12, 2026
Scenes and mods from VAM 1.x are likely not compatible with VAM 2.x out of the box.
Yes, there is an option called 'xr' which enables VR mode. To use it, start the program and click the VR button on the UI.
VAM 2.x Alpha 2 includes several new features such as a bedroom environment with a model, sample full house environment, improved skinning system, motion vectors and TAA (Temporal Anti-Aliasing), more makeup and iris choices for models, additional morphs, limited save/load options for morphs and poses, smooth physics motion option, head and eye gaze, eyelid automation, micro-expressions, overhauled UI, indirect lighting improvements, light color picker, spot light angle controls, depth-of-field effect enhancements, up/down movement in VR, and FPS-style keyboard and mouse navigation.
Known issues include joint tangling when changing animations, unstable joint physics, jerky head gaze movement, performance impact from DLSS, UI open affecting FPS, large memory footprint, inaccurate collision detection, low-quality textures, mesh normals and tangents not recalculated after posing, dark ambient occlusion in certain areas, expensive static hair rendering, CPU-based skinning causing high costs on HD models, shimmering controls with DLSS enabled, weird joint bending when pulling pins too far, limited VR mode functionality.
The roadmap includes completing the core engine and first set of built-in atoms in the first beta, implementing a skin physics system in the second beta, developing clothing and hair systems in later betas, and eventually releasing an API and plugin system along with custom tools for community creation.
Workaround: Having the Oculus software open and running when launching the game fixes this issue.
Version: 2021.3.4f1
Cheats and codes for this game are available to signed-in members.